Transition

A transition is the result of controller execution, it’s a simple object with keys that control the flow of execution in your skill.

to

The to key should be the name of a state in your state machine, when present it indicates to the framework that it should move to a new state. If absent it’s assumed that the framework should move to the die state.

return { to: 'stateName' };

directives

Directives is an array of directive objects that implement the IDirective interface, they can make modifications to the reply object directly

const { PlayAudio } = require('voxa').alexa;

return {
  directives: [new PlayAudio(url, token)],
};

flow

The flow key can take one of three values:

continue:
This is the default value if the flow key is not present, it merely continues the state machine execution with an internal transition, it keeps building the response until a controller returns a yield or a terminate flow.
yield:
This stops the state machine and returns the current response to the user without terminating the session.
terminate:
This stops the state machine and returns the current response to the user, it closes the session.

say

Renders a view and adds it as SSML to the response

sayp

Adds the passed value as SSML to the response

text

Renders a view and adds it as plain text to the response

textp

Adds the passed value as plain text to the response

reprompt

Used to render a view and add the result to the response as a reprompt

reply

return { reply: 'LaunchIntent.OpenResponse' };

const reply = new Reply(voxaEvent, { tell: 'Hi there!' });
return { reply };